CONCEPT 02 · CASE STUDY
PVE vs PVP
What behavior is the design trying to reward?
PVP describes a game where participants mainly extract from one another. PVE describes a design that tries to make participant cooperation increase the size, depth, or durability of the shared field. The label is a hypothesis about incentives, not a moral certificate.
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Make the mechanism smaller.
Find one action that helps another participant or the shared market. Find one action that merely transfers advantage from one participant to another.
Falsifier to carry forward: If the system needs constant new entrants to reward earlier participants, where exactly is the positive-sum component?
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